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chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
Torn wrote:BTW, if anyone needs 4.2.1:
https://drive.google.com/file/d/0B2KSy6 ... e=CM71uqoB
What's New
- Fixed Seal disappearing issues.
- Fixed freezes during Raid Boss.
- Bug Fixing.
chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
- New and refreshed appearance for the game!
- Some new enemies with skills!
- New Capture with Free Seals!
- New Lock button.
- Bug fixes.
chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
Corwin9s wrote:question @merak : maybe change the skills icons for the imager ?
chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
What's New
- New Enemy Skills!
- Fixed Water Lightning particles.
- Several bug fixes.
- A brand new Holiday icon!
- Happy Holidays!
chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.
Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, rock falls, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc. - these use particles that fade out quickly and are then re-emitted from the effect's source. Another technique can be used for things that contain many strands - such as fur, hair, and grass - involving rendering an entire particle's lifetime at once, which can then be drawn and manipulated as a single strand of the material in question.
chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
Guild Warfare! Join a Guild with your allies, fight your enemies together, compete against the others Guilds and earn additional rewards in this new mode of HellFire
New Cursed missions! now Special Dungeon and Raid Boss Events are going to be even more exciting and challenging!
Destroyed some bugs.
chat wrote:Torn: that's 400*500 = 200 000 moba for Devourer... Think I will pass![]()
Creation: Are you a serious player or what Torn? Buck up buddy! What's it gonna be? A house? Or a Devourer?
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