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isusdfr wrote:This really sucks, obviously some high level payers got upset because someone who doesnt fork out a couple of hundred dollars per event broke into the top 50.....
pureheartbear wrote:isusdfr wrote:This really sucks, obviously some high level payers got upset because someone who doesnt fork out a couple of hundred dollars per event broke into the top 50.....
Has nothing to do with that... The top players also banked...
CubedCodeMonkey wrote:I will adapt. I will continue to enjoy the game as a free and relatively casual player, and I will hope some positive changes come down the road. This change is not the end of the world or the game as we know it - it's just different, and I for one, and curious to see what happens next.
CubedCodeMonkey wrote:I feel like I'm one of the few, if not the only free player that doesn't see this change as a bad one in the long run. Sure, us free players will have to bank a few raids before making a push, but honestly, who cares? A paying player should consistently place higher than a free player - a free player should not be able to consistently (read: every raid event) rank up in the top with paying players. The paying players are spending their time and money - they should have a better chance at the top rewards.
I see a couple benefits to this change.
1) Free players (and paying players, but to a lesser degree) will have to think more about when they make their push. They can save their BE for rewards they want/need and not just go after every top reward they can.
2) The ranking near the end of the event will be a lot more transparent. Now, what I mean by this is that there will potentially be fewer bosses banked waiting to be claimed as the event goes on, which in turn will cause fewer massive jumps in placement among those trying to rank. This will let all players pushing have a better (not perfect, but better) idea of where they'll stand and whether or not they'll make their target rank. There will be a reduced chance of being pushed out of your ranking goal due to other people claiming.
3) All players will have to use their BE in a controlled manner. This can be a pro or a con depending on your perspective, but I personally like the approach of analyzing a situation and methodically tackling it rather than throwing everything and its mother at the objective.
I never considered this boss stacking to be a bug, as the functionality was built in directly. This is different than the fixed AJ glitch in dungeons, as that was abusing and benefiting from a known glitch rather than utilizing the intended functionality for alternative purposes. While it wasn't a bug, I do think that it was unintended use, and I'm not surprised that steps were taken to correct it.
As in all games, this change happened. Some people are upset, some people are happy, and some people don't care. Without having numbers in front of me, I'm assuming the size of the population that took advantage of the stacking was less than 10% of the player base, but that's only speculation. I don't think this will make or break the game or the experience by any means. It is a change, it will take adjustment, some people will quit because of it, other people will constantly complain.
I will adapt. I will continue to enjoy the game as a free and relatively casual player, and I will hope some positive changes come down the road. This change is not the end of the world or the game as we know it - it's just different, and I for one, and curious to see what happens next.
Sirguda wrote:It's the end for non-payer players. The only way is to stack 10/20/30 bosses on each raid and do nothing else, and play seriously one event a year. Shame.
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